About Me

When I was eleven years old, I started learning 3D software for the first time and have been working with it ever since. Because of this, I got a head start on learning how to approach development challenges. More importantly, I learned early on how not to do things, and have taken those lessons into my professional career to help teams avoid and fix problems.

As a Technical Artist, I am passionate about bridging different teams so they can work together more effectively. I combine my artistic and technical experience to streamline production, create artist-friendly tools, and improve visual quality. Ultimately, I try to be proficient in as many skillsets as possible to have the flexibility to communicate effectively with other disciplines.

If you are facing any challenges in your development of real-time or interactive media projects, I would love to hear from you!

RESUME

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